From Planning to Execution - A Deep Dive into Coding Game Features

Sujal Choudhari,game developmentfeature implementationcoding

A Comprehensive Guide to Structured Development and Flexible Implementation

This blog post is based on my book “How to code any feature”, which provides in-depth guidance on tackling various programming challenges. Today, we’ll explore the process of coding game features, using a weapon system for an online first-person shooter as our example.

The Importance of Planning

Before diving into coding, it’s crucial to plan your feature thoroughly. Let’s break down our weapon system into its core components:

Weapon Properties and Classes

Pickup Mechanics

  1. Calculating distance between player and weapon
  2. Removing the weapon from the world
  3. Adding the weapon to the player’s inventory

Weapon Switching

Shooting Mechanics

Dropping Weapons

Implementing the Weapon System

Once the planning is complete, start with pseudo-code to outline classes, methods, and attributes. Begin with the most fundamental elements (like the Gun class) and progressively build up to more complex systems.

Best Practices

Test Frequently During Development

Break Down Tasks into Manageable Subtasks

Balance Between Structured Planning and Flexible Implementation

Adapting Your Approach

While thorough planning is crucial for complex features, experienced developers may sometimes dive directly into coding for simpler tasks. However, it’s important to:

Regularly Review and Improve Your Methods

Gradually Build Expertise to Find the Right Balance

Remember, the key to successful feature implementation lies in finding the right balance between thorough planning and adaptable execution. As you gain experience, you’ll develop the intuition to know when to plan extensively and when to code more fluidly.

For more detailed insights and techniques on coding various features, check out my book “How to code any feature”. It offers a comprehensive guide to tackling a wide range of programming challenges across different domains.

This is my prespective, not the official one. Refer official documents for more information

MIT © Sujal Choudhari.